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Dead Zone Revive Ressourcen-Checkliste

Compound- und Missions-Mat-Prioritäten vor jedem Scavenging-Run.

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Ressourcen-Checkliste

Ressourcen-Checkliste

Compound- und Missionsprioritäten vor dem Einsatz tracken.

Compound-Prioritäten

Missionsprioritäten

Compound progress stallt wenn du falsche Mats extrahierst — nicht wenn du Kämpfe verlierst. Ressourcen-Checkliste (interaktive Toggles wenn aktiv) trackt Base- und Missions-Bedarf vor Deploy. Mit Schematics, Compound-Aufbau, Distrikte und Orte — jede Sortie füttert bekannte Craft-Queue statt random stash bloat.

Nutzung

  1. Eine Compound-Priority (defense, production, storage, bench tier)
  2. Eine Mission-Priority (ammo, medical, schematic mats, bulk scrap)
  3. Abhaken was vorhanden; deploy nur für unchecked
  4. Nach extract rebalance storage, list update

EA kann resources/benches rename/disable — In-Game icons + Early-Access-Status.

Compound Priorities

Resource/ProjectWarumTypical District Flavor
Wood/lumberWalls, basic buildingsResidential, suburban
Scrap metalWeapons, armor craftsIndustrial, commercial
ChemicalsMeds, ammo, advanced modsIndustrial, medical
ElectronicsTraps, high-tier schematicsSecurity, offices
TextilesArmor, backpacksCommercial, residential
Food/waterMorale, upkeepGrocery, residential
Fuel/power cellsGenerators, long travelIndustrial, transit
Storage upgrade matsExtract overflow preventMixed tier 1–2
Wall/barricade kitsRaid defenseCrafted + industrial
Trap componentsEngineer holdoutsIndustrial, crafted

Mindestens eine defensive row vor tier 3 — raiders/hordes bestrafen naked compounds.

Mission Priorities

SupplyMinimumNotes
Primary ammo (shared calibers)2 stacks/FighterStandardize team
Sidearm ammo1 stack eachPrimary break backup
Medkits/stims3+/MedicScale tier
Repair kits2+Durability long clears
Grenades/explosivesOptionalCombat/raids
Antidotes1–2Medical district exposure
Food buffs1 eachLong missions only
Backpack buffer20% emptyLoot runs — Scavenging-Missionen
Schematic mat carryPer active recipeSchematics
Allianz call consumablesComms readyAllianzen und Raids

Schematic Queue Template

Craft TargetInput MatsDistrictMission Type
Active schematic AFrom in-game recipeMatch loot biasLoot or combat per table
Active schematic BFrom in-game recipeMatch loot biasLoot or combat per table
Bench upgradeCompound row aboveRotate tier 1–2Loot run

Replace placeholders with live recipe text — keine erfundenen Item IDs.

Weekly Compound Rhythm

FocusCompoundMissions
Mon–WedStorage + productionLoot runs bulk mats
Thu–FriWalls + trapsCombat clears mods
WeekendAllianz tasksRaids/group schematics

Rhythm > calendar labels.

Skip Missions When

All mission rows stocked but compound empty → stay home build. Spielanleitung downtime crafting. Compound secure but schematic inputs lag → targeted Missionstypen not generic farm.

Checklists tedious until raid night walls hold because you built them. Run before every EA session — restoration patches move targets.

FAQ

Häufig gestellte Fragen

Schnelle Antworten für Überlebende in der Dead Zone.

Jede Resource hoarden?

Nein. Nur active schematics + next compound upgrade. Excess grey loot salvage/trade.

Compound vs. mission priority conflict?

Compound defense first, then mission consumables, then luxury crafts. Unraidable base > shiny guns.

Interactive checklist saves?

Browser toggles reset on refresh unless copied locally.

Rare mats wo?

Higher industrial/medical/security districts. Distrikte und Orte.

Allianzen helfen resource farming?

Shared tasks, trade, coordinated district boosts split mat families.